Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Well if you are useing a modeling program,(with most) you can set the percentage size upon export.
Or....
When importing into Poser, in the "Prop Import Options" window you can set the Percent of standard figure size to something less than the default 100% (then save the prop).
SWAMP
Message edited on: 09/09/2004 19:23
Unfortunately Scaler has no way of knowing what scale you created the object in in the first place so there's no way it way it can be a 'magic' bullet. In Max (and I assume most other 3D applications) you can choose your base dimensions as feet and inches, millimeters, furlongs, cubits, light years or whatever, and each needs a different scaling factor when going to and from Poser. I find a scaling factor in the range from 100 to 1500 will work in most cases. Experiment a bit to find what works best for you. Incidentally, I've now done a Scaler upgrade which will cope with the use of a comma as a decimal separator (as used in mainland Europe). This will be on Freestuff shortly, but in the meantime an e-mail to me - maz@sandylodge.demon.co.uk - with Scaler in the subject heading will get you a free upgrade. Regards, Maz
hmm anychance of putting in a scale factor? eg: in my modeler I build the model to the meter scale. running it through Scaler I could then tell Scaler I used meters to build with and it could go, "oh right, how long is the model in the X axis?", I enter 4 and scaler then uses that to convert it from modeler meters to poser meters. or am I just talking outta my hat lol
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I thought I read somewhere about a program that scales things created outside of poser, so that they aren't huge when imported into poser. does this exist? 8-)