Forum: Poser - OFFICIAL


Subject: Boning question

ockham opened this issue on Sep 10, 2004 ยท 14 posts


kuroyume0161 posted Sat, 11 September 2004 at 2:05 AM

Great point there, face_off. Poser is very particular about naming body parts (and groups and bones) so that they correlate properly. These should use internal names when applicable (lFoot instead of Left Foot). Daz3D uses an interesting approach for particular rigging: although the collar and shoulder or buttock and thigh have their own bones (but are divided oddly), the JPs are set to make the movement of the shoulder or thigh encompass both parts. So, the thigh bone actually moves the thigh and most of the buttock (which actually occupies have the thigh). The bone extends between the two and the parent-child relationship is exploited to allow the use of one major bone for bending/twisting. And that brings up an important point: no matter how much you extend the spherical falloff zone or twistbar or joint angles, they only affect the current body part and its parent. A spherical falloff zone for a pinky3 that covers the entire figure still only affects pinky3 and pinky2. (I'll just keep repeating that until the scales fall from the eyes.) ;)

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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