Knuten opened this issue on Sep 12, 2004 ยท 7 posts
Little_Dragon posted Mon, 13 September 2004 at 12:18 AM
You can increase the poly-count of a body part by a number of means, but then the existing morphs for that body part won't work any more. That's not a good thing when you're working on the head.
If you're trying to create the sort of forehead ridges common to Star Trek aliens, you could spawn a new prop off the head, subdivide it to a higher resolution, morph the heck out of it, and then parent the prop onto the head as a virtual prosthetic appliance.
Displacement mapping is another option for P5 users.