Forum: Poser - OFFICIAL


Subject: HOW to improve the quality/detail of morph targets???

Knuten opened this issue on Sep 12, 2004 ยท 7 posts


SWAMP posted Mon, 13 September 2004 at 12:22 AM

Attached Link: http://www.renderosity.com/messages.ez?Form.ShowMessage=1821983

Well you can take the mesh into most any modeling program (even the free ones,like Wing3d)and select the area and divide (make more polygons). Problem there is you now have a new geometry. You will need to make all new morphs,as none of the original morphs will work,you'll need to remap the figure,etc....I don't think you really want to go that route. Thing is,the version 3 figures are already relativly high polygon figures. I'm not sure of how subtle of detail your looking for... perhapes it could be achived with a texture map (like a wrinkle). If you really want to get into very fine detail,you should take a hard look at ZBrush. You can create some very detailed morph targets for the geometry...but for extreamly fine detailing,you can make displacement maps (which can be used with the Poser5 render engine). Take a look at this linked thread for a little more info about displacment mapping. SWAMP