Knuten opened this issue on Sep 12, 2004 ยท 7 posts
Knuten posted Mon, 13 September 2004 at 1:35 AM
To Litle Dragon, SWAMP & ockham: THANKS! for the wealth of great responses for my subject. You've each given me a lot to study & try out. Much of it is over my head right now, though. I'm not familiar with how to spawn a prop off the head...I'll have to try & learn. I have had no success in trying to learn modeling; have tried RayDream Studio. And, sadly, Python remains Greek to me. There are just certain Poser-things that I'm proficient at, so I was hoping to find some ways to proceed that my antique brain could comprehend. :) I know a lot can be accomplished with texturing, & P5 Materials can be great, though I've never been able to get "Displacement" to do anything well. The FireFly renderer is great for figures, but it distorts props, so I generally stick to the P4 renderer. Hearing that ZBrush can increase the poly res sounds really interesting; I want to find out more on that as well as the Python! I want to be able to create some excellent hair (like everyone else), but since I can't even model a scullcap, much less a hair mesh, I wondered if it were possible to select the "hair-area" polygons on the head, & then apply magnets to deform that area into a hair shape a create a new "Hair" parameter on the head. Then apply a hair texture just to that part of the head. Well, it sure seems like it should work, & I think I know how to do all that stuff...but to get good quality hair the mesh needs to be subdivided. (Then again, if it works, why has no-one else ever done it?)