Forum: Poser - OFFICIAL


Subject: Boning question

ockham opened this issue on Sep 10, 2004 ยท 14 posts


Lawndart posted Mon, 13 September 2004 at 4:44 PM

Attached Link: http://www.3-AXIS.com

When using the Setup room the fastest way to get a rig is to use a already existing figure from the library. Example: 1. Import your model into Poser. Lets say it's a model of a "Bear". 2. Once the model is in the scene and centered, switch to the setup room. 3. Open the figures library and double click the figure that resembles your model the closest. In this case I would use the dog. When you do this the RIG of the figure loads into the setup room. All the bones are named corrctly. This saves a ton of work. 4. Adjust the bones so they are in the place for the center bones as well as the right front leg and right rear leg. You can also delete bone segments for the tail that aren't needed. You would only wan 1 or 2 for a short tail on a bear. 5. Now use symetry from right to left to place the bones on the left side of the body. This saves a bunch of time too. Because of the correct naming that is on the bones already the symetry works. Another advantage to using existing rigs. You don't need to worry about naming. 6. Now that the bones are placed correctly do an auto group with the grouping tool. Now you have a pretty good grouping of the polygons to the bones. 7. Now systematically go through each bone and adjust the group by "ADDING" polygons to the group that need to be added. DON'T REMOVE POLYGONS FROM A GROUP! They end up in the no bone group and create confusing extra steps. No bone group is a bucket for unassigned polygons. If you need a polygon removed from a group, go to the group that should contain that polygon and ADD it to that correct group. This will remove it from the incorrect group and it is in the right place as opposed to being in limbo in the nobone group. 8. Once this is complete just go to the Pose room to see your new figure. Tips: Wireframe display modes select polygons straight through the model. It punches through so to speak. Solid display modes select only the polygons in the front (polys that you can see in the display). If you go into the Pose room with your model and see that you need to adjust which polygons are in what group. Move back to the Setup room and make the changes. Once you make the changes needed be sure and WELD the groups that have added or removed polygons. Happy rigging! Joe P.S. Once you learn the ins and outs and shortcuts to the Setup room you'll never go back.