Forum: Bryce


Subject: Follow-up to Sunlight?

bandolin opened this issue on Sep 14, 2004 ยท 19 posts


Rayraz posted Tue, 14 September 2004 at 3:15 PM

yes, you could defenitely experiment with "true ambience" but beware that it will take significantly longer rendertimes. You can use the ambient channel of your texture to adjust the brightness/intensity of the indirect light (the TA effect). higher ambient setting will increase the intensity, too high will make things unrealistic though probably, tweak around a little I'd say :) you could also use a radial or such for a fill light to shine some soft light on the shadowed area's that'll work faster then TA, but will also possibly create a different look then TA.

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