lhiannan opened this issue on Sep 11, 2004 ยท 21 posts
Little_Dragon posted Wed, 15 September 2004 at 6:12 PM
Thank you, lhiannan. In addition to the glasses, I'm thinking of including contacts in the accessory pack, as a private joke.
The eyes don't have custom wild-dog morphs. Morphing them wouldn't be a solution, as their axial centers would remain unchanged, and any attempt to rotate them would pop them out of the eyesockets.
Instead, I used some ERC voodoo to automatically reposition and rescale the eyes when the head morph is activated. So you'd also need to copy the xTrans, yYrans, and Scale channels for each eye. I don't think this can be done with Morph Manager alone ... you'd have to copy-and-paste those sections with a text editor.
Might be easier to transfer needed morphs from Furrette to the Wild Dog CR2, instead. Only the Blink, Otter, and EyesSmall morphs use a similar ERC trick.