Forum: Carrara


Subject: Character animation features in CS4. From Charles head of Eovia engineering.

Ringo opened this issue on Sep 12, 2004 ยท 9 posts


brainmuffin posted Thu, 16 September 2004 at 12:18 PM

"it may be somethign to think about to just bring the figures into C and do all your animating from there...may take a little more effort..but then im not so sure it would..." It's going to take a lot more effort. In Poser, the DAZ figures have morph targets already set up for facial expressions, lip synch phonemes, and general appearance. None of which will work in carrara if you just open the obj file, since they are built in to the .cr2 file. That's what this idea of yours lacks, Todd. The .cr2 file contains all of the morph targets, as well as the skeletal rig information. You'll aslo have to be careful when shopping here or at DAZ, as most of the characters for sale are only modifications of Mike or Vicki's .cr2, and DO NOT include a new .obj file. And again I'll say, you won't be able to use conforming clothing without incorporating it directly into your figure, which means that every time you try to change outfits, you'll have to re-rig the character. And forget about using MIMIC for automated lipsynching..... The few new features in C4 are definitely an advantage over C3, but make no mistake, they are not a substitute for Poser....