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Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)

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Subject: Argh! I forgot how to fix this problem!


MoonGoat ( ) posted Sat, 18 September 2004 at 1:57 PM · edited Thu, 28 November 2024 at 5:57 PM

How can you use more than one image texture in Bryce 5? I've got a terrain with a grass image texture on it, then I've got a 2D face vertical primitive with a graffiti image on it with alpha channel masking to cut out some parts. But when I put them both into my scene, the grass turns into graffiti, which is not good because I need nice grass in order to complement to lovely mushrooms I've made. I know I managed to fix this once when I made "Saladin's Shield" but now I can't remember, which is agravating. If there is not easy fix, I think I could probably just work up a procedural texture for the grass, so don't cry for me. Thanks for any help.


ysvry ( ) posted Sat, 18 September 2004 at 2:41 PM

there is a quick fix just select another material square

for some free stuff i made
and for almost daily fotos


Slakker ( ) posted Sat, 18 September 2004 at 3:09 PM

yeah, you need to click on a different "square" when you load image textures.


MoonGoat ( ) posted Sat, 18 September 2004 at 5:47 PM

Oh. Oops. Thanks tons, even though I may just ditch the project altogether.


pogmahone ( ) posted Sun, 19 September 2004 at 3:15 AM

I don't find that clicking on another square sorts it at all grumble grumble. I thought it was a bug. It often happens to me - texture an object, you think everything's fine....until you do your next render, when you find that everything now has bark texture on it, or whatever. One thing I've found that seems to work is to lock an object once you've textured it with an image.


Aldaron ( ) posted Sun, 19 September 2004 at 12:49 PM

Well if you select a group and adjust the texture the entire group takes on whatever texture you were working on. To avoid that just select the one peice in the group that needs adjusting.


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