Fang opened this issue on Sep 18, 2004 ยท 23 posts
ockham posted Sat, 18 September 2004 at 3:51 PM
I haven't found a way to avoid that.
The script just uses the 'Normal directions'
as defined internally by Poser; in some
cases those normals point straight out from
the center as you'd expect, and in others they move
asymmetrically. If anybody has a solution,
I'd love to see it!
You may be able to adjust the origins of the
bulged object to compensate.
Edit: I think the basic problem is that the normals are defined with respect to "vertex 0" of each body part, and the first vertex is generally not the same point as the ultimate center (origin) of the part. There is probably a fancy way to compensate for this......
Message edited on: 09/18/2004 15:57