Jaymonjay opened this issue on Sep 19, 2004 ยท 11 posts
AgentSmith posted Sun, 19 September 2004 at 3:03 PM
Use a distance mask to simulate depth of field in post; http://brycetech.daz3d.com/tutor/bryce/mask3.html Wet sidewalk; All depends on the scene. I sometimes use the duplicate surface with a glass mat on it, but Bryce's glass is almost always reflective no matter what! (which sometimes I don't want, its too much) I'll take a material, and start increasing the reflection and sepularity on it to simulate wetness. Now, you will have to also increase metalicity (a lot) and decrease diffusion and ambience to balance it out. AS
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