warewullf opened this issue on Sep 20, 2004 ยท 13 posts
Erlik posted Tue, 21 September 2004 at 6:46 AM
eh. Didn't watch. A and B channels are for textures. C is for the alpha map - if you use A and B together - which will determine how they are mixed. And D can be used for a separate bump or transparency map.
-- erlik