Phantast opened this issue on Sep 21, 2004 ยท 10 posts
svdl posted Tue, 21 September 2004 at 4:02 PM
That's exactly right. The mathematics of conforming clothing are pretty simple, that's why conforming clothes react very fast to changes in the pose of the character. But they are not physics based, and only work well for medium tight clothing like pants and T-shirts. They also work very good for semi-rigid clothing items like shoes and boots. Completely rigid clothing, like plate armor, is usually provided as conforming clothing, works pretty well, but smart props are probably the best way to do armor. Loose flowing cloth and stretching stuff like straps/suspenders etc are best served with a physics based approach. In Poser, that's dynamic cloth. It's far from perfect, there are some pretty strange glitches now and then, but as of right now it's the best approximation you can get. And of course, you can always use postwork.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter