bonnyclump opened this issue on Sep 19, 2004 ยท 15 posts
lmckenzie posted Thu, 23 September 2004 at 9:42 AM
Well, at one time I did suggest 'Poser for Kids,' which was indeed a stripped down version. What I maying here is that adding a new magnet manipulation tool is not reducing functionality, quite the contraty, its opening up the underlying functionality to a larger group of users. Even if we go to the extreme and add a gamelike 3D glove controller which allows the user to "reach into" the scene and pose a figure, we're not changing Poser's core functionality or focus a bit. If you compare Poser 5 to Poser 4, CL have done more to try to change Poser into something else than anything I've advocated. Whether that was a good thing I don't know. It was what people wanted. Today, it makes more sense to me to have Shade do the lighting, rendering etc. Being an isolated product, Poser of necessity became Lighter, Renderer, etc. It doesn't necessarily have to do that anymore. Let it return to it's roots as a posing, design and pre-visuaization tool. Concentrate on better posing. Bury the hatchet with Daz and let them concentrate on building better figures. Let the folks in Japan who've been pushing, lighting and rendering polygons for years do what they do best and to hell with Maya.
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