![](https://live.cdn.renderosity.com/forum/_legacy/file_130156.jpg)
"Real", like beauty, is in the eye of the beholder. :^) If you like the way I've done this, here are the details. This isn't clay's fire, it's Menno's fire, but I believe the textures work in a similar way. Please pardon the quickly thrown together scene. 1. I applied the texture to a sphere stretched in the Y to make it more conical. When applied to meshes, fire textures sometimes produce hard edges. The effect of "tongues" of flame is built into the texture itself. In the DTE, make sure that ambience is high, and cast shadows, self shadows, and receive shadows are turned off. 2. Place a radial light inside the flames. In the Light Lab, I selected 100% soft light, and gradient with color from red to orange-yellow. This makes the cast light look redder the closer to the flame, and yellower further away. Light from a fire isn't normally white. That's about it. John
This is not my "second childhood".
I'm not finished with the first one yet.
Time flies like an arrow; fruit
flies like a banana.
"I'd like to die peacefully in my
sleep like my grandfather....not screaming in terror like the
passengers on his bus." - Jack Handy