bandolin opened this issue on Sep 23, 2004 ยท 22 posts
Hythshade posted Thu, 23 September 2004 at 10:13 PM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=769522&Start=1&Artist=Hythshade&ByArtist=Yes
Hello everybody. I have to say I'm a little surprised at all the attention my pic is getting. Actually I always feel that way about all my images. I just can't tell you how much it's appreciated. Rendorosity has been very kind to me. The truth is this particular image had really very little postwork in it, which is unusual for me. Bryce does has some serious limits that can only be fixed in post. All I did in this one though are as follows:The road with the reflections is almost all bryce with the exception of the deep ruts in the road which could have been done in bryce, but I was being lazy. I added a ground plane with the wet rock texture, and bumped the reflection all the way to max. I could have used a terrain, and cut the wheel tracks in the terrain but like I said...Lazy.
The model of the house is from Ironhart purchased from a while back God rest his soul. I only hope I did him justice. I added lighting inside the house that shines out through the windows reflecting off the wet rock texture.
The trees are obviously bryce trees, and they look awful. Once again I was to lazy to do them in Amorphium. no postwork here.
The rest is heavy haze, dark shadows, and lighting. Done well theres no need for postwork in this area.
The people I painted hair on, and dodged one of the characters rear-end to add some light reflection behind her.
Then the finish is to add noise to the entire render in Photoshop, to dirty it up, and get rid of that freshly rendered 3d look. Sometimes when I am texturing, I will dirty up the textures before applying them to give them some depth, and add to the realism.
Really thats all there was to it, nothing special:-)
The whole process I did in about 10 hours total.
I'm sure I forgot something, but If I did please feel free to ask me anything.
Thanks a million
Michael (Hythshade)
Message edited on: 09/23/2004 22:14