Renderer opened this issue on Nov 18, 2000 ยท 6 posts
Ironbear posted Tue, 21 November 2000 at 10:53 PM
All right... I got it to work, at least with Kozaburo's hair and pony tail. Part of the problem I think was that the mair and trans I was using to test with had no alpha channel on the trans map... that was what was screwing up the proceedure and throwing me off, because I was convinced that I was following the steps correctly. When I took it into photoshop and added an alpha channel mask it worked just fine. So did Kozaburo's pony tail which DOES have an alpha channel in the transmap. I'll post the render here later, with a screen cap of the channel settings I used. I used the three hair method: duplicating and sizing up the mair model slightly, with different transparency setting on each duplicate to get the glossy look I was after. Worked nice, but I need to scale the pony tail texture slightly to compensate for the over long tail on the model... Only problem now is, I'm getting mesh distortions around the waist of the exported .obj model. Always something, aint it?
"I am a good person now and it feels... well, pretty much the same as I felt before (except that the headaches have gone away now that I'm not wearing control top pantyhose on my head anymore)"