Forum: Bryce


Subject: How Do YOU Design Your Scene's____?

foleypro opened this issue on Sep 27, 2004 ยท 24 posts


pogmahone posted Mon, 27 September 2004 at 12:42 PM

Attached Link: http://www.conitec.net/a4info.htm

It's something you'd get very used to if you've ever used Atmosphere, or 3d Game Studio, since the player has free movement all round the scene. Playing with something like 3d Game Studio is very educational!! the beginner's edition at $49 is the best value anywhere :o) Trial edition available as well. It's easy peasy. lol, once you have to be able to move freely round a scene you start seeing why pc games have so many walls, unscaleable mountains, rivers, cliffs, islands set in the middle of the sea etc. It's a different kind of thing from doing a static render, or an animation that moves only withing prescribed boundaries. But.......great fun!! You can put together a decent-looking shootout game in an hour, and it's a helluva thrill. Most game-making software has the ability to run scripts that automatically fill in landscape in front of the player as he/she moves. I'd recommend having a play with Gamestudio demo, it's very easy to navigate through as you build (just walk around in the 3d window using arrow keys). Textures need to be to the power of 2. You'll get a small wad with it, though. There's a lot of free models supplied as a starter kit when you buy - wizards, knights, swords, animals etc.