JanP opened this issue on Nov 21, 2000 ยท 10 posts
bloodsong posted Wed, 22 November 2000 at 8:46 AM
heyas; somewhere, somehow, some way in there, the order of the head vertices got written out different than the original had been. point #1 was, say, on the tip of the nose, but when the obj got written out, point #1 ended up being, say, the tip of the left ear. so a morph target to move the tip of the nose back is gonna move the left ear back, and... everything is just gonna not know where to go. i don't know where or why this occurred. you should have been able to export the figure from poser, mess with it in uvmapper, and have all the vertices in the correct order. the only thing i can think of is, maybe you did an obj export option you shouldn't have (or didn't do one you should) (i dunno, weld, maybe?). or, if you use the grouping tool on the head, it is possible that the new groups caused the vertex order to be written out differently.