Forum: Poser - OFFICIAL


Subject: Poser Quick Tips and Tricks List - please add your five cents worth :)

mathman opened this issue on Sep 27, 2004 ยท 46 posts


lesbentley posted Tue, 28 September 2004 at 3:58 PM

Attached Link: http://www.renderosity.com/photos/MSG/Message558394.txt

The following were tester in poser 4, most should also work in Poser 5.
  1. See link above for a list of Poser hotkeys, posted by Little_Dragon.

  2. Save before rendering (ok it's been said before, but can't be said too offten).

3.If you use magnets a lot, get Travelers "Targo-Magnet", it makes posing the Mag Zone easier.
http://www.morphworld30.com/files.html

  1. Shadows are one of the most important graphic elements, don't just acept the default shadow values for your lights, experiment. The Shadow dial affectys the intensity of the shadow, the Map Size affects the fuzzyness.

  2. Remember you have a "Cut" and a "Paste" function in Poser, "Cut" copies the paramiter values for for the selected item to the clipboard, you can Paste the result into Notepad, edit out any unwanted paramiters and paste back into another poser element. I keep this snippet handy:

Light 1 0 xrot Spline 0.0000
Light 1 0 yrot Spline 0.0
Light 1 0 zrot Spline 0.0
Light 1 0 scale Spline 1.0000
Light 1 0 KdRed Spline 1.0000
Light 1 0 KdGreen Spline 1.0000
Light 1 0 KdBlue Spline 1.0000
Light 1 0 KdIntensity Spline 1.0000
Light 1 0 xtran Spline 0.0000
Light 1 0 ytran Spline 0.0000
Light 1 0 ztran Spline 0.0000

Pasted into a Poser spotlight it will turn it white and zero the translations and rotations.

  1. To better see transparency mapped hair, to position or pose it: Select the hair, then from the Preview Styles pallet chose Element Style, then chose Lit Wire Frame. To revert chose Use Figure Style.

  2. When you load a magnet from the Object menu it affects only the prop or actor (body part) that was selected when it was loaded, you can add actors or props to be affected from its Properties menu "Add element to deforme".

  3. If you use "Point At" on a characters head, it is the top of the head that will point at the object. You can open the Joint Editor and move the red cross hair that represent the End Point of the head so that it is positioned in front of the green cross hair, the front of the head will now point at the object. Notes, write down the values of the End Point before you do this, as that is the only way it can be restored, changing the End Point will affect the way the neck bends (not always a bad thing).

  1. Props can suffer from Gimball Lock, this is when two rotation channels have the same effect, and one axis of rotation is lost. You can line up the translations (not rotations) of a Poser Box with your gimball locked prop, parent your prop to the the Box, then set the Box to be invisible. You can now use the rotations of the Box to recover your lost axis of rotation.

Poser file hacking:

  1. If you save a set of spotlights to the Lights pallet, when you come to load that set it will turn all the other lights in the document off. Ever wish you could load a light set without turning the other lights off? You can! Download "MinFig" from the Free Stuff. In Poser parent your light set to MinFig, save MinFig to a figures pallet with a new name. Open the cr2 you saved in a text editor, do a search and replace of the string "spotLight" with "MYspotLight", asn resave. When you load the cr2 the lights will load with it, they will not turn other lights in the scene off.

  2. It is somtimes said that you can't apply a pose to a prop unless the prop is parented to a figure, but you can! Save the prop to a pallet with a new name, posed the way you want it. Open it in MAT Pose Edit, save out a pz2. Open the pz2 in a text editor and replace all instances of the word "prop" with "actor", and resave. The pose will now work on the prop even if the prop has no parent (but there must be a figure in the document before the pose can be applied).