karineq opened this issue on Sep 29, 2004 ยท 23 posts
AgentSmith posted Wed, 29 September 2004 at 8:01 AM
Bryces rendering speed is all about the cpu. You ram really has to do with the opening/saving of large scene files. ----- "a few lights, and some water terrains in it" I would say anything with lights and transparency, and especially transparent terrains, is going to take a while to render. I had a render take 60+ hours, and it was 11 radial lights, behind a terrain with a glass mat on it. With a scene like that (I NOW know) you could turn off the shadows on most/all of your lights, and that would speed up your render. Nowadays I usually turn off all shadows on my lights, save for one, which will be the main shadow caster. Of course, it all depends on the scene, turning off a lot of the shadows could make the scene not look as nice. All depends on the scene. AgentSmith
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