Veritas777 opened this issue on Sep 28, 2004 ยท 50 posts
AmbientShade posted Wed, 29 September 2004 at 2:37 PM
This topic isn't entirely OT. Its a comparison of sims and poser, and the pros and cons of each. I don't see why it would be so difficult to come up with a point and click system of animation for poser characters. Say you want miss vicky to walk from one side of the screen to another. you click her, then click the point you want her to walk to and she does it. its a series of animations, which is like a cartoon flip book when you boil it down. it would probably have to take place outside of the poser studio though, so that might cause problems. but, you build a game from there. first get the figure to walk. then get them to interact with objects - which probably requires the objects to have dynamic values of some sort. picking up a ball for instance would probably require that ball to have collision settings. actually i guess the figure and the ball would have to have collision settings. i'm not a game programmer so i don't know the details. but it starts with getting them to walk. then getting them to pick things up. making objects have solid surfaces and weight would be a good thing for poser, and programs like it, anyway. would be much easier to get your figure to sit down and actually look like he's sitting down, if the chair was solid, instead of having to make sure his butt is right in line with the illusion of the surface of the chair. I'd imagine all of this is along the same lines as that program that 3dsmax has developed where you can create customized characters, objects, levels, etc of current games. i forgot what its called. from what i understand though, there are certain games that are being released that have the expansion capabilities built into it, so its compatible with the customizing program from 3dmax.