Veritas777 opened this issue on Sep 28, 2004 ยท 50 posts
Jim Burton posted Wed, 29 September 2004 at 7:45 PM
I have no way of telling the poly count, but I'd guess (from the way they bend) that they approach the low end of the poly count on Poser figures, maybe 5000-8000 polygons, compared to the Posette's 16,000. My Sims1 f1gures go about 3000 polygons, for camparison, or a little more, that is for the whole thing, head, hair, clothing, shoes and accessories, the Maxis ones are about half of that. About 10,000 is maximaum for the Sims 1, and anything close to that really starts to slow the game down. The Sims 2 figures do bend pretty nicely though, even the hair, which can't be bent on a Sims 1 figure. They don't have any poke thru, either, of course, as the clothing is part of the figures mesh, just like the old Poser 3 figures. They must have a much better file format than the Sims 1 uses, the later only has some pretty inexact position modification at the vertex level to allow for bending. Anyway, if the Sim2 format could be opened up so we could make content for it (and I want to make figures, not furniture) it would be a nice outlet for Poser content creators, I'd guess. People had already been using Poser stuff in the Sims 1, including my hair, which is what got me intrested in the game.