Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 26 4:28 pm)
WOW...that is a seriously cool, subtle effect! I've never messed all that much with intersect... AS
Contact Me | Gallery |
Freestuff | IMDB
Credits | Personal
Site
"I want to be what I was
when I wanted to be what I am now"
Please please please tell me how you did that!!
Come visit us at RenderGods.
Ignore the shooty dog thing.
Prior to toying in Bryce, I probably would have thought it was just an interesting abstract. However, I can truly appreciate the techniques more. Fantabulous!
<strong>bandolin</strong><br />
[Former 3DS Max forum coordinator]<br />
<br />
<a href="http://www.renderosity.com/homepage.php">Homepage</a> ||
<a href="http://www.renderosity.com/mod/sitemail/">SiteMail</a> ||
<a href="http://excalibur.renderosity.com/mod/gallery/browse.php?user_id=70375">
Gallery</a> || <a href="http://www.renderosity.com/mod/freestuff/index.php?username=bandolin">
Freestuff</a>
<p><em>Caution: just a hobbyist</em></p>
Very cool! Seriously impressed!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=775046&Start=1&Artist=Claymor&ByArtist=Yes
The link is to my latest gallery upload...the "walnut/egg/plant" wip I posted earlier turned into a bit of a tongue in cheek add for a futuristic gaming company...comments welcomed and sought. The pic in another wip again leveraging the power of the intersect boolean this time across multiple objects. The interesting bit was..and still is...scaling the brick material across all objects to achieve something that looks similar.