Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
Hi Charles,
I received your IM ... but I will respond here (i.e, in the forum) so that others who might, also, have this type of question may read the response.
" ... could I load that modified head as a functional morph target? "
In a word, no.
A morph target must have the same number of vertices as the original object.
If you "unattach" the eyelashes, you would change the number of vertices and therefore the resulting mesh could not be used as a morph target.
Sorry. ;=[
What you might consider doing is ... make the eyelashes totally transparent with no transmap applied which will effectively hide them if that is what you are trying to accomplish.
I hope this helps. ;=]
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Nicely done ENGELKEN, and very nicely pictured, also.
Guess I was "focused" on the possibility of altering the number of vertices (i.e., "unattach") which would rule out using a morph target.
You need to start writin' tuts ....... so I can quit. ;=]
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Should you need to, you can avoid this problem by performing the following extra steps. Proceed through step #5 in post #3, then:
set the morph target to 1.000, set all other morphs in the head to zero.
Export the head as an obj file, only have a tick in the "As Morph Target" in the export options.
Delete the figure, then load a new instance of the figure.
Select the head, then from the Object menu select "Load Morph Target", load the morph you saved, and set its dial to 1.000.
If you want you can now save the character back to a pallet, I sugest that you use a diffrent name so as not to overwrite the original.
Re: "I don't think I applied step three correctly." See pic above.
Message edited on: 10/02/2004 22:56
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If I were to unattach the eyelashes for a poser figure and move them into the head to hide them totally using a program like LW8, could I load that modified head as a functional morph target?