Leonardis opened this issue on Oct 02, 2004 ยท 6 posts
shadownet posted Sun, 03 October 2004 at 1:24 AM
Here is my suggestion for something for you to try. First, with no magnets in use, but the body morphs set up as you want them for the figure, spawn a morph for each body part. After you have spawned a morph for all body part, remove all injected morphs. This will leave only the new morph for each body part. Now set this to 1 for each body part, and spawn a FBM. You now have a morph that is combo of the different injection morphs you used. Reset the body part morph(s) to 0 and leave the BODY FBM at 0. You have a blank V3. Inject the DAZ morphs, and make your character again. Add your magnets. NOW, you are going to spawn just a morph for the Magnets only. Remember, in order to do this, you must zero all other morph dials (including any FBM dials) that effect the body group you are spawning a new morph to. This is why I had you make the Character FBM. Leavy the DAZ morphs set as they are, however, set the FBM you made to -1. This basically zeros out all morphs in use, except for the magnets. Now, spawn a morph for each body part that has a magnet set up. These will be your custom morphs, not made using any of the DAZ morphs, but magnets. For any DAZ morphs you use, you need to make a pose injection file. For the custom morphs, you will need to extract these and also set them up to be morph injected using one of the free injection channels. Thus you will have a pose inject file that is made up of instructions to load any DAZ body/face pak morphs required for your character as well as load your custom morphs. I hope this helps.