Jim Burton opened this issue on Sep 25, 2004 ยท 57 posts
layingback posted Mon, 04 October 2004 at 8:08 PM
maclean, Go check hogsoft.com forum again, Howard thinks he has addressed your problem by generalising the solution to all dials. Also re your question on readscript loading mutliple figures, I suspect that readscript does not support figure numbers at all! It is such an old function, intended only for initial load of a single figure into an empty scene. Thus there would have been no reason to update it to be compatible with the multi-figure capabilities which were added in a later release. If this is true, then readscript would always load figures into the "Figure 1" slot, whether or not it's full/empty, because it's the only slot it knows off. (This behavior - being blind to figure numbers - is also the only rational explanation I could come up with as to why the V3/M3 injection issues could possibly work when the FII fix was applied: readscript was fooled into using old legacy code which didn't have the Figure # - and thus the Figure # bug - in it.)