dangerousdavid opened this issue on Nov 24, 2000 ยท 6 posts
konan posted Fri, 24 November 2000 at 5:28 PM
Attached Link: http://www.ev.ca/konan
Actually, the UV mapping will become distorted. You see, the 3DS format is incapable of representing two seperate UV coordinates for the same vertex on a face. Poser deals with this problem by just ignoring one of the UV coordinates. The result is that the texture map gets warped around the areas where the character is "split". When you look at the texture map of a given Poser character, the back is "split" from the front. Some programs will deal with this by creating new vertics and seperating the problem faces, but the result is a noticable seam where the seperation has taken place (3D Studio MAX can do this when you export to 3DS). The last time I checked, Poser just drops one of the UV coordinates and warps the map. Konan