what I do is... in the scene properties - turn off ambience and set the background color to white (you can use an HDRI, but a simple white gives even lighting over the entire model, IMHO). Give the ground plane a white color and the model a darker grey... no highlights, bumps, reflections, etc. Then in the render room... turn off reflection, refraction, bump... things that you won't need in this particular render... and turn on sky light and indirect light. make sure that you've set the lighting quality high (I used 'excellent' at 8-pixels for this one) or things will get kinda blotchy... stir well and render. This was a quick set-up and render... I'm sure with a bit more time it would be better.
Message edited on: 10/05/2004 10:58