Forum: Poser - OFFICIAL


Subject: pz3 templates

euricsis opened this issue on Nov 24, 2000 ยท 10 posts


nukem posted Fri, 24 November 2000 at 9:53 PM

Attached Link: http://members.home.net/nuke-m/3dstuff/Hokusai_AngelWings9-remap.exe

Hi, euricsis. I've created a texture template for the Hokusai Angel Wings (wings9.pz3). You can download it from the URL below... It's contained in a self-extracting archive. Just run it from your Poser root dir and it'll put the files into appropriate directories. There is also a readme.txt file you can check out to find out where the files go. FYI, this is how I got a texture template from a .pz3 file. This isn't a universal method, mind you, as the nature of the 3d objects within, and complexity of, the .pz3 scene file will determine how you should go about doing things, but this procedure worked fine in this case. 1) Loaded the wings9.pz3 file into Poser. Added it to the library under a different name so I could generate a .cr2 (Poser character) file. 2) Exported the wings as an .obj format model. 3) I used [Steve Cox's "UV Mapper"](http://home.pb.net/~stevecox/) program to generate the texture template. You can refer to Steve's tutorials on his web page to find out how to utilize UV Mapper. 4) I used UV Mapper to generate a texture template based on the vertices in wings9.obj. (As an aside, if you move the groups around on the texture template, it becomes necessary to save another version of the model in .obj format so that this newly saved version contains the updated texture co-ordinates that correspond to the new texture template.) 5) I edited the new wings9.cr2 file (the one I created by adding it to the Poser library sidebar) so that it points to the new remapped wings9.obj file, the one with the new texture co-ordinates assigned to it. You can find out how to point a .cr2 file to new geometry by going [here.](http://www.poserworld.com/cr2%20tutorial.htm) That's pretty much it... Let me know if it works for you... Nuke