agiel opened this issue on Oct 05, 2004 ยท 21 posts
maxxxmodelz posted Tue, 05 October 2004 at 11:08 PM
"The problem with Radiosity from what I've seen here is sort of what I suspected- it ads TOO MUCH detail for a female character. The skin looks a little blotchy."
The "blotchy" renders you get when using radiosity more than likely comes from artifacting, due to low settings. I have no idea how much control Vue gives you over the radiosity solution, but in other programs, when using radiosity in a scene with lots of crisp corners and/or edges, this is where the artifacts will show up the most, but not necessarily the ONLY places. Usually, this can be solved by increasing the sampling values, but again... I don't know how Vue handles radiosity parameters. I'm assuming Vue takes most of the control away from the user, because setting up a complex scene for radiosity can have a steep learning curve in and of itself. Perhaps the Pro version will give the user more control over the various parameters of radiosity (more than just a 0%-100% slider) like "recursion limit", "error bounds" and "sampling" to improve renders even further, and get rid of artifacting. However, I doubt the Esprit version will see such control. Message edited on: 10/05/2004 23:11
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.