Forum: Carrara


Subject: Newbie texture question. . .

eric501 opened this issue on Oct 06, 2004 ยท 14 posts


JasenJ1 posted Wed, 06 October 2004 at 1:09 PM

Use parametric mapping to put the texture map on the right sides (See the drop down menu of shader types at the top of the shader window). You'll need to create a new shader for the side that is not square that is also not square in the same proportions. e.g. One set of sides on your cube is 5x10, you'll have to create a texture that is twice as wide as it is tall.

Also, if you're tiling the texture, use parametric mapping and set the tiling for the "long" side to be twice as many tiles in one dimension as the other.

Essentially, you need to tell Carrara to put a different shader on the square sides as on the non-square sides.

Does that point you in the right direction?

Message edited on: 10/06/2004 13:09