eric501 opened this issue on Oct 06, 2004 ยท 14 posts
JasenJ1 posted Wed, 06 October 2004 at 2:02 PM
Now that I reread my response, I see it may be a bit confusing. The paragraph starting with "Also" is a different way to do things. You can either create a new texture map at the right dimensions and tile it the same as the other, OR tile your existing texture twice as many in one dimension vs the other. Both techniques use parametric mapping to put the different shaders on the correct sides. - Jasen.
Message edited on: 10/06/2004 14:04