eric501 opened this issue on Oct 06, 2004 ยท 14 posts
JasenJ1 posted Fri, 08 October 2004 at 8:03 AM
the proceedural seems to be scaled down to fit on a face-by-face basis anyhow.
I'm going through the same thing with the "brick" operator. I have a number of walls of different sizes. The bricks scale to fit the object rather than being in some global size space. I've partially solved this by using a reference shader for the color channel and individual brick shaders for the objects. But it is a pain and there are other problems with this solution (the bump channel to be specific). I may have to hunt down a texture map to solve the problem or find a plug-in.