@Incarnadine: You're right. The Anti-Alias washed all too well the procs. I still have to learn Maya adaptive anti-aliasing, where I can set a unique AA level on every single mesh and accompanying texture/shader. I'll attach an image of the non-AAsed picture, as you can see the walls were a lot more scabrous and the ground a bit dirtier. And thanks for the comment, by the way... but: you *can* criticise the image in the comments section :) I think that, hey, someone could look at it and learn something from your critic (not mentioning me, of course), like, i.e., that when you are striving for realism, you simply *have* to go dirt, dirty, dirtier. That's what I was saying in my "ranting" above :) S.