terminusnord opened this issue on Oct 09, 2004 ยท 32 posts
JVRenderer posted Sun, 10 October 2004 at 12:55 PM
Making good thumbnails is an artform in itself. It's almost similar to advertising. You have to be able to captivate your audience with a limited amount of resources. Trying to fit the entire image into a 200X200 box isn't always a good idea. Strategically cropping along with some resizing can actually yield great results. Let's say you have an image that's 800X600. Sometimes you can resize it to 600X450 and then take a 200X200 chunk out out that smaller size and make it into a thumbnail.
I've found that a good title along with a well made thumbnail can actually increase your views.
In my humble opinion, if you have spent so much effort and time on your artwork, why not spend a little bit more on the presentation of it.
JV.
Software: Daz Studio 4.15, Photoshop CC, Zbrush 2022, Blender 3.3, Silo 2.3, Filter Forge 4. Marvelous Designer 7
Hardware: self built Intel Core i7 8086K, 64GB RAM, RTX 3090 .
"If you spend too much time arguing about software, you're spending too little time creating art!" ~ SomeSmartAss
"A critic is a legless man who teaches running." ~ Channing Pollock