Forum: Poser - OFFICIAL


Subject: file definitions, names

drhess opened this issue on Oct 11, 2004 ยท 18 posts


drhess posted Mon, 11 October 2004 at 3:15 PM

"In other words, if I wanted the hand templates from DAZ unimesh to be in a separate file so that the texture applied to them is much more detailed, is there a way to the cr2 and obj files will still know to apply it correctly?" Yes, you can export the hand (object) and use UVMapper to make a "map" of the original object (i.e., hand). Next, generate a new texture map (from the "map" created by UVMapper) of whatever size and level of detail that you want. Then, back in Poser, use the Grouping Tool to make a new "group" for the body part for which you created a new texture map and then apply the new map in the surface material for that part. === Right, but there's not way to give or sell this larger more detailed hand texture as part of a total package unless people are willing to do the texture application to the hands themselves. Right? Or can you make a MAT that will just substitute the new, bigger hand texturemap for the old ones on a DAZ figure, for instance, to make it easier for the user and legal for the creator? Make sense?