The_Underdog opened this issue on Oct 10, 2004 ยท 7 posts
diolma posted Mon, 11 October 2004 at 3:33 PM
Actually, Wavefront .obj files DO support UV maps. And some common groups. However, some modelling software does not export UV maps with .objs. I'm still learning (using AC3D), but so far I'm tending towards: - Colour any groups that have to be treated differently (either for seam-splitting of for different material) in the modeller. (This creates different groups.) - Keep any parts that need to move as separate objects. - Export all objects as .obj files. - Import into UV Mapper (I've only got the freebie, not pro). - Edit->New UV Map. - Choose relevant UV-Map type and let the map be generated. - Edit->Select (NOT Select by) ->material those bits that need to be unwelded and edit->tools->split seams. - (Sometimes) re-arrange the map a bit to save space. - Save the file (under a new name, for safety's sake), with Export Normals, Export UV Coordinates, Export Materials and Export UV Mapper Regions all checked (I believe these are the defaults). Then open Poser, import the .obj and it's off to the materials room.... As a side-note, AC3D assigns default names for any materials (which are just simple colours) assigned, and, as yet, I've not found a way to change them in the program. So I just edit the final .obj file in a text-editor...(or the CR2 or the PP2, whatever..) Cheers, Diolma