MistDragon opened this issue on Oct 10, 2004 ยท 16 posts
logansfury posted Tue, 12 October 2004 at 9:02 AM
I have just become unscrewed!! an email to Ingrid at Handspan Studios got me some critical explanation and information about the behavior of body morphs and the misbehavior of partial body morphs, and the understanding of how to use INJection Magic to save this situation: 1) Set the umpteen DAZ morphs and working custom morphs and save to Characters Library to create a .cr2 2) Use INJection Magic to create an INJ/REM pose set from .cr2 file 3) Load fresh starter character (DAZ M3SR1 in this case) 4) Apply custom made INJ 5) Spawn and Position magnets 6) Apply custom made REM 7) Spawn Morphs and delete magnets 8) Re-appply custom made INJ 9) shpin-shpin-shpin them new morph dials to 1.000 10) rejoice in fully functioning custom morphs This has been a huge help, but now ive the wierdness that my exported/reimported custom nose morph target, part of the .cr2, did NOT become part of the INJ. Also I note that this prog created just under a 10MB of .pz2 files that it uses to activate the REM/INJ poses, which never seems to be an included part of any retail character install. What do the merchants use to make thier retail INJ/REM character kits? Seems to me that the largest parts of these installs are the texture maps, and they certainly include custom magnet morphs in the INJ poses! Can anyone shed any light? Thanks, Logan