cocco opened this issue on Oct 09, 2004 ยท 18 posts
shadownet posted Wed, 13 October 2004 at 6:12 PM
Try this. Since we are dealing with boots, and the toes are the last group, just make the foot and toe parts all one group, and let the jp settings ghost the toes. If there is a fragmenting polgon or bad weld at the joint, this will solve that. To clarify. If you currently have the following groups: shin foot toe combine the foot and toe groups in the mesh, but leave it in the cr2 (since you are using the set up room, you may have to add these back in) - my suggestion is to ditch the set up room and strip out an existing cr2, and set the call path to call that geometry obj.