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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Help with Poser 5


elindsa ( ) posted Thu, 14 October 2004 at 12:02 PM ยท edited Sat, 30 November 2024 at 5:25 PM

file_134170.jpg

Hello everybody, I have a question about the program. I am new to this and have just started. When I try to render I gets a picture looking like a silhouette - a black picture. I can find out why. The next problem is where do I find the different tools for changing head, mouth lips eyes and so. They are gone. I will be very happy if someone can help me with this. I have attached a print screen of my renderoptions. Thanks Elin.


turtlejim ( ) posted Thu, 14 October 2004 at 12:39 PM

How is your lighting set up?


thefixer ( ) posted Thu, 14 October 2004 at 12:52 PM

Your screen grab looks ok except you don't really need "remove backfacing polygons" on for most things, it speeds up render times but affects realism in your scene. Take a look at the manual Chapter 47 page 345, this chapter explains all about every little tick box on that screen you're showing here. I wouldn't say it's your lights like "turtlejim" has asked because P5 defaults to 3 lights anyway unless you made it one of your preferences not to have any lights on a new render. Check to make sure you do have at least one light in your scene. If it's not that then I'm stumped really as to why you have a silhouette. On your other query, all your head morphs and other stuff will be in the library pallet on the right hand side, if it's not visible you can acces it with the tab on the right or through the drop down menus at the top of the page. Hope this helps.

Injustice will be avenged.
Cofiwch Dryweryn.


xantor ( ) posted Thu, 14 October 2004 at 1:05 PM

You don`t need use displacement maps on either, unless you are actually using displacement maps in your scene.


randym77 ( ) posted Thu, 14 October 2004 at 2:14 PM ยท edited Thu, 14 October 2004 at 2:16 PM

The morph dials are in the Parameter menu. If you can't seen it, bring it up using the topbar menu. I think it's under "Windows."

As for why it's black...check your Material Room settings. (Post a screen shot.) Sometimes, the material settings don't come in right in P5, if it's a P4 item. Generally, P5 settings are between 0 and 1, so if it's set to 80 or something, it's wrong.

Message edited on: 10/14/2004 14:16


elindsa ( ) posted Thu, 14 October 2004 at 2:15 PM

file_134171.jpg

Hello, Thank you for trying helping me. I am a totally newbie with the program and I hope you will be understandig. I have sent a print screen of my lightsetting and the black poserlady, so you can see what I mean. I have found the library but when I mark the poserfigure I normally get a box where I can change things like the mouth,eyes and ears and so. Now it is gone, and I do not know how to get it back:-)). Best regards Elin


elindsa ( ) posted Thu, 14 October 2004 at 2:36 PM

file_134172.jpg

Hi again, My morphdials look like the screenshot I am sending. I will also send a screen shot of the Material room settings in the next mail. Hope you will be able to see what is wrong. Elin.


elindsa ( ) posted Thu, 14 October 2004 at 2:37 PM

file_134173.jpg

Here is the next one.


semidieu ( ) posted Thu, 14 October 2004 at 3:52 PM

You have an ambient_value of one. This mean you will have the texture completely of the ambient_color (in your case, black). Simply give the value 0 to the ambient_value. It should solve your problem.


jobcontrol ( ) posted Sun, 17 October 2004 at 1:59 PM

I'd look for the element style options. There are also the "fugure style" and " document style" options. There is a style which is named "silhouet" which gives exactly the black stuff you've shown here. Willy PS: you should use "texture shaded" instead.


elindsa ( ) posted Mon, 18 October 2004 at 7:15 AM

Hi jobcontrol, I have now looked under element style options and there are no mark by silhouet, but after your advise I have marked texture shaded. Do you have other suggestions? My hair has gone all grey now:-))))). Elin.


semidieu ( ) posted Mon, 18 October 2004 at 9:25 AM

file_134174.jpg

What happen when you change the ambient value in the material room ? Try setting it to zero instead of one.


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