dangerousdavid opened this issue on Nov 26, 2000 ยท 10 posts
JanP posted Tue, 28 November 2000 at 3:17 AM
The simplest way to do what you want is to inport the P4 charcter into UVMapper and give theentire figure a planar uvmap. Export it. Then, inport it into TrueSPace. You will need to flip the UVMap cordinates actually if I recall. You will see seams. Maybe you can "fill them in withcolor" JanP