pdxjims opened this issue on Oct 09, 2004 ยท 53 posts
jade_nyc posted Thu, 14 October 2004 at 3:25 PM
Read the FAQ again. It clearly states that a base mesh 'the Unimesh' is 'revised' (pushed and pulled into a new shape) and 'blend zones reworked' (JPs tweaked). "The Unimesh is now used as the base for all bipedal Millennium Figures that DAZ creates." In English that means that V3 is the Unimesh, M3 is the Unimesh, Freak is the Unimesh, etc. etc. They are all the Unimesh - it was just pushed and pulled into a new shape for each figure, JPs were tweaked and in some cases the grouping was changed. "The time required to build an entirely unique mesh can be effectively circumvented." None of them are unique meshes - they are all the Unimesh re-shaped into a different figure. DAZ says it themselves. If I reshape any of the gen 3 figures I am indeed re-working the Unimesh because they are all the Unimesh just pushed and pulled into a new shape. If I sell it through DAZ I don't have to encode the object. If I sell anyplace else though I have to encode the object to one of the gen 3 geometries. Having to encode it to a particular figure's geometry does not change the fact that I have re-worked the Unimesh. So it doesn't matter if I say 'derived from V3' or if I say 'built from the Unimesh' because I'm saying the same thing since V3 is the Unimesh pushed and pulled into a new shape. Just as She-Freak is the Unimesh pushed and pulled into a new shape. Just as Puck is the Unimesh pushed and pulled into a new shape. Just as the Aeon figures are the Unimesh pushed and pulled into a new shape. They are ALL the Unimesh pushed and pulled into a new shape, nothing more or less.