HellBorn opened this issue on Oct 11, 2004 ยท 32 posts
scotttucker3d posted Thu, 14 October 2004 at 5:24 PM
There is something very obvious about this render: notice the relative smoothness of the dino's hindquarters (minimal grain - it is using texture maps). Now notice all the procedural textures on the foreground grass, the tree bark, etc. Try setting the bump a lot lower on those procedural maps. Vue pro has an additional AA adjustment for procedural textures and it gets rid of this noise. I don't know if this feature is in Vue5. Your best hope is to take the bump way down on these procedural textures. A lot of procedural textures use way too much bump and it gets exaggerated when you use DOF or motion blur, etc. Another great feature of Vue pro is it lets you bake the procedural textures into texture maps. Again - maps are what hollywood uses everywhere, because they are noise free in an animation, very clean, and render many times faster. Try removing some bump and the grain will go away. Scott