Forum: Poser - OFFICIAL


Subject: dynamic clothing prop?

JayCeeRD opened this issue on Oct 15, 2004 ยท 11 posts


diolma posted Sat, 16 October 2004 at 3:53 PM

xantor, you can make a poncho tht works very easily: - Load the hi-res square (cloth square) in P5. - Export as a .obj file. - Import it into your 3d app and remove some of the centre polys (enough to leave room for the character's neck). - Export that back out, load poser, load your character and zeroise to default position, load the altered square and position it at neck level (be sure not to let anything actually touch the neck). Rotate the cloth by 45 degreess in Y. - Enter the cloth room and clothify it. Let Poser do the work of fitting it. - When finished (it'll probably 20-30 frames to get to a settled state),export the best frame back out as a "draped" obj, exit and restart poser (to reclaim the memory which it "forgets" to return to the operating system) and import your draped obj and save into props. Then you can work on posing the figure and know you have a perfectly-fitting poncho to start from. You can actually do all this in poser only by using the grouping tool to select the centre polys of the cloth-square, invert selection and create new prop, but using a 3d app gives you a chance to refine the neckline better... Also, if you want to texture it (w/o having to stick to square designs), map the flat poncho before clothifying it: makes it a LOT easier to apply textures:-) The above might sound complicated and longwinded, but it actually only takes about 1/2 hr (a lot of which is waiting for P5 to load...). Cheers, Diolma