Forum: Poser - OFFICIAL


Subject: Frustrated and Overwhelmed

duckee opened this issue on Oct 16, 2004 ยท 28 posts


Crescent posted Sun, 17 October 2004 at 12:50 PM

Making clothing - that's an advanced concept and not for newbies to 3D. You can't make clothing in Poser - you'll need 3D modelling programs for that. Get comfortable in Poser first then try making simple props, etc., and branch out from there. Morphs - change the shape of a model. Yep, breast size is probably the most popular type of morph. Imagine that the mesh is made from clay. A morph pushes the clay in, or pulls it out in an area. You can spin dials or set the values directly. Morphs are made to look good from 0 to 1. A lot of times, the morph will also look good down to -1 as well. Anything below -1 or above 1 may or may not look good - it depends on the morph. Usually morphs work well when combined with other morphs, but not always. Make-up - this is a function of creating texture maps. A very rough analogy is a paint-by-numbers set or a world map that you color in. You can put whatever color you want on anywhere you want on the map, but if you run a yellow stripe down the 0 degree longitude line, you'll have a yellow stripe going down England. If you want to color the U.S., you'd have to go to the proper coordinates. Snow Sultan has some wonderful seam guides to help you figure out how to color in templates. Different meshes have different templates, just like a globe has to be colored differently than a flat map. Pixelation - I always recommend that you save as .tif or .psd. .jpg is a lossy compression scheme, so everytime you make changes to it and save it again, you lose a little bit of detail. I save as .tif, take things into PS and save that as .psd (that way I still have the original as .tif) and save my final result as .psd (to keep all my changes) then Save for Web as .jpg. I hope this pulls some stuff together for you, Cres