joenorris opened this issue on Oct 18, 2004 ยท 5 posts
Kelderek posted Mon, 18 October 2004 at 2:09 AM
I have seen this too, and I have tried two solutions:
Use a higher shadow map resolution.
Use a more high-polygon primitive as the floor. I always use the cloth plane, it appears to take textures better when used as a stretched-out floor than the cube.