Steve Cox opened this issue on Nov 29, 2000 ยท 19 posts
Steve Cox posted Wed, 29 November 2000 at 11:36 AM
the3dwizard: Sorry 'bout that =) Thanks for the kind words. Yes, I plan on keeping the current UVMapper free for those who don't need the Pro version, which I'll be charging for (I promise to try and keep it inexpensive.) CharlieBrown: You're right, it's not a function of the UV coordinates. I've been adding some functionality to the Pro version that goes beyond just texture mapping. I've also added a smoothing feature like the one in Bryce for renderers that support facet normals. Poser doesn't so I came up with this alternative. JAFO: You're welcome =) I hope to have it available before long. I'm working on an update for my website with information on UVMapper Pro (features, estimated timeline, etc.) and hope to have it up in a few weeks. Steve