Boogeyman opened this issue on Oct 19, 2004 ยท 11 posts
claudiomil posted Tue, 19 October 2004 at 1:24 PM
Try to increase the velocity and frequency on your Particle Emitter and enable Blur object or you can use the MetaMesh plug-in from Akurodigital to simulate water. http://www.kawachi.zaq.ne.jp/kurozuka/akurodigital/